PVE Namalsk Rules
PVP is prohibited unless it takes place inside an explicitly approved PVP or event zone.
Do not intentionally damage, injure or kill other players outside approved PVP/event situations.
Do not steal from another player's base, vehicle, body or storage.
Do not intentionally lead infected, animals or AI to another player in an attempt to kill or disrupt them.
Do not destroy, sabotage or deliberately interfere with another player's property or progression.
PVP Barrington Rules
PVP is allowed across the server. By joining the PVP server you accept that you can be attacked or killed by other players outside any specifically marked safezone.
No combat logging. Do not disconnect, force-close the game or otherwise leave the server to avoid an active fight, pursuit or the consequences of combat.
No safezone camping or exploiting. Do not camp safezone boundaries, shoot into or out of protected areas, repeatedly bait players across a boundary, or abuse protection mechanics to gain an advantage.
No exploiting bases. Raiding must use the mechanics intended by the server. Glitching through walls, abusing render issues, swimming/floating through objects, logging into bases or using unintended mechanics to bypass defenses is prohibited.
No cheating or unfair external assistance. ESP, aimbots, scripts, injected tools, prohibited macros and any other unauthorized advantage will result in staff action.
No stream sniping or metagaming from live streams. Do not use a player's live broadcast, Discord screen share or similar out-of-game information to locate or attack them.
Keep PVP competitive, not abusive. Killing, raiding and rivalry are part of the server; targeted harassment, hate speech, threats and deliberate real-world abuse are not.
Staff decisions require evidence. If reporting suspected cheating, combat logging, exploiting or another serious violation, provide clips, screenshots or other useful evidence through a Discord ticket where possible.
Deathmatch Barrington Rules
Free-for-all combat is the objective. Kill-on-sight is allowed and expected during an active Deathmatch round.
No teaming or coordinated boosting. Unless a specific event says otherwise, Deathmatch is FFA. Do not form teams, feed kills, trade kills or coordinate to manipulate scores or the leaderboard.
No spawn killing abuse. Do not deliberately exploit known spawn points or spawn protection to repeatedly kill players before they have a reasonable opportunity to enter the fight.
Do not leave the playable arena. Do not use map exploits, inaccessible rooftops, terrain glitches or unintended locations to escape the designated combat area or gain an unreachable position.
No cheating, exploiting or stat manipulation. Hacks, ESP, aimbots, scripts, duplication, prohibited macros, bug abuse and any attempt to artificially increase kills, wins or leaderboard position are prohibited.
Do not intentionally disrupt rounds. Avoid blocking spawns, deliberately preventing round progression, abusing vehicles/objects where applicable, or using mechanics in a way that stops others from playing normally.
Respect round and loadout systems. Do not exploit respawns, reconnects, inventory persistence or other mechanics to keep equipment or gain a loadout advantage not intended by the Deathmatch system.
Competitive behaviour stays in-game. Trash talk should remain reasonable. Harassment, hate speech, threats, targeted abuse and personal attacks are not permitted.
Trader & Safezone Rules
No stealing from players inside trader or safezone areas.
Do not block trader entrances, exits, roads or vehicle spawn points.
Do not leave vehicles abandoned inside trader areas.
Do not exploit trader prices, duplication bugs, refund loops or unintended mechanics.
Give other players room to buy, sell and spawn vehicles safely.
Vehicle Rules
Vehicles are used at your own risk. Refunds should only be expected where staff policy allows it and suitable evidence exists.
Do not steal, damage or interfere with another player's vehicle.
Do not intentionally block roads, traders, important locations or event access with vehicles.
Vehicles left in prohibited areas may be moved or deleted by staff.
Community & Fair Play
No cheating, exploiting, duplication, bug abuse or attempts to bypass server restrictions.
Harassment, targeted abuse, hate speech and deliberate disruption are not accepted.
Do not impersonate staff or deliberately spread false staff instructions.
If a bug or exploit is discovered, report it privately through a ticket instead of sharing or abusing it.
Donation & Monetization Rules
Where does donation money go? Money donated to ForsakenZ is used toward server-related costs, including hosting, services, development and other costs required to keep ForsakenZ running.
What perks can supporters receive? Supporter benefits may include permitted non-gameplay perks such as priority or reserved server access and priority access to applicable ForsakenZ events. Available benefits may change over time.
Do donors receive in-game items? No donation is intended to provide weapons, equipment, currency, vehicles, supplies or other items that create an unfair gameplay advantage.
Do donors receive custom loadouts? No. ForsakenZ does not provide donor or custom loadouts as a reward for donating.
Donations do not provide immunity. Supporters must follow exactly the same server and community rules as everyone else. A donation does not prevent warnings, kicks, bans or other staff action.
Bohemia Interactive monetization rules apply. ForsakenZ intends to operate its donation and supporter system in accordance with the current DayZ Server Monetization Rules. If those requirements change, ForsakenZ may change its supporter benefits to remain compliant.
Third-party mod content is not being sold. Mods used by ForsakenZ remain subject to their respective creators' rights and licences. Supporting ForsakenZ does not grant ownership of any third-party mod or its content.
Questions or donation problems. If you have a question about a donation or supporter benefit, open a ForsakenZ Discord ticket before making additional payments or attempting to resolve the issue in-game.